ed4ccddae3
- Remove ChatAuthStatusChanged dispatch from auth login flow; chat screen now subscribes directly to auth state machine (loginStatus) to derive isGuest and drive WS lifecycle - Gate quota-exceeded and warning dialogs to guests only (non-guests have no message limit) - Dispatch ChatLoadMoreHistory for non-guest initial load vs ChatInit for guests - Fix AppConstants import path from @/core/constants/app_constants to @/core/app_constants - Add defensive isGuest checks in quota effects to prevent non-guest quota triggers
42 lines
1.5 KiB
TypeScript
42 lines
1.5 KiB
TypeScript
/**
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* Chat 状态机:State 形状 + 初始值
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*
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* 注:GuestChatQuota 仍位于 chat-machine.ts(属于业务常量,与上下文配对紧密)。
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*
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* 历史:
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* - `isGuest: boolean` 字段已**删**(由 chat-screen 派生自 `auth.loginStatus === "guest"`)
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* - `guestRemainingQuota` / `guestTotalQuota` default **改 0**:
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* - 游客:chat-screen 派 `ChatInit` → readInitData 调 ChatStorage → onDone 条件赋
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* - 非游客:**永不被赋值**(业务事实"非游客无消息限制")—— 0 - 1 = max(0, -1) = 0 天然 no-op
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* - 0 同时表示"未初始化"和"已耗尽" —— UI 用 `if (isGuest && ...)` 天然过滤
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*/
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import type { UiMessage } from "@/models/chat/ui-message";
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export interface ChatState {
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messages: UiMessage[];
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isReplyingAI: boolean;
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/**
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* 游客剩余配额(次/天)—— **仅**游客业务展示用
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* - default 0 = "未初始化" / "已耗尽"(同码,靠 `isGuest` 区分)
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* - 非游客:永不被赋值(业务事实"无消息限制")
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*/
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guestRemainingQuota: number;
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/** 游客总配额(仅游客展示用) */
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guestTotalQuota: number;
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quotaExceededTrigger: number;
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isLoadingMore: boolean;
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hasMore: boolean;
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historyOffset: number;
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}
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export const initialState: ChatState = {
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messages: [],
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isReplyingAI: false,
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guestRemainingQuota: 0,
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guestTotalQuota: 0,
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quotaExceededTrigger: 0,
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isLoadingMore: false,
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hasMore: true,
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historyOffset: 0,
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};
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