refactor(chat): extract XState actors into chat-machine.actors.ts
- Split chat state machine actors (chatInit, sendMessageHttp, loadMoreHistory, chatWebSocket) into a dedicated module - Add comprehensive console logging across the chat state machine for full trace debugging - Comment out margin on text bubble CSS for layout adjustment - Add debug logging to chat input bar send handler - Clean up redundant comments in auth-screen component
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@@ -9,6 +9,12 @@
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* - 游客:chat-screen 派 `ChatInit` → readInitData 调 ChatStorage → onDone 条件赋
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* - 非游客:**永不被赋值**(业务事实"非游客无消息限制")—— 0 - 1 = max(0, -1) = 0 天然 no-op
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* - 0 同时表示"未初始化"和"已耗尽" —— UI 用 `if (isGuest && ...)` 天然过滤
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*
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* 新增 `wsConnected: boolean`(**仅** userSession 期间 true):
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* - **WS 已连** → 消息发送走 WS,**不**消耗次数
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* - **WS 未连** → 消息发送走 HTTP,消耗次数
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* - `ChatWebSocketConnected` 事件 → true
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* - `userSession.exit` → false(WS actor cleanup 时**也**会跑 exit)
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*/
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import type { UiMessage } from "@/models/chat/ui-message";
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@@ -16,7 +22,13 @@ export interface ChatState {
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messages: UiMessage[];
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isReplyingAI: boolean;
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/**
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* 游客剩余配额(次/天)—— **仅**游客业务展示用
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* WebSocket 连接状态(**仅** userSession 期间 true)
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* - 决定消息发送**路径**(WS / HTTP)和**是否消耗**次数
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* - true:走 WS,**不**消耗次数
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* - false:走 HTTP,消耗次数
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*/
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wsConnected: boolean;
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/** 游客剩余配额(次/天)—— **仅**游客业务展示用
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* - default 0 = "未初始化" / "已耗尽"(同码,靠 `isGuest` 区分)
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* - 非游客:永不被赋值(业务事实"无消息限制")
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*/
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@@ -32,6 +44,7 @@ export interface ChatState {
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export const initialState: ChatState = {
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messages: [],
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isReplyingAI: false,
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wsConnected: false,
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guestRemainingQuota: 0,
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guestTotalQuota: 0,
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quotaExceededTrigger: 0,
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