feat(call): add streaming voice call experience
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@@ -0,0 +1,101 @@
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import type { CallAudioChunkMeta } from "@/core/net/voice-call-transport";
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export class VoiceCallPlayer {
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private context: AudioContext | null = null;
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private sources = new Set<AudioBufferSourceNode>();
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private decodeChain: Promise<void> = Promise.resolve();
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private scheduledUntil = 0;
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private pendingDecodes = 0;
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private generation = 0;
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onPlaying: (() => void) | null = null;
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onIdle: (() => void) | null = null;
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onGap: ((milliseconds: number) => void) | null = null;
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onError: ((error: Error) => void) | null = null;
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get isPlaying(): boolean {
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return this.sources.size > 0 || this.pendingDecodes > 0;
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}
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async prepare(): Promise<void> {
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const context = this.getContext();
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if (context.state === "suspended") await context.resume();
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}
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enqueue(_meta: CallAudioChunkMeta, bytes: ArrayBuffer): void {
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const generation = this.generation;
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this.pendingDecodes += 1;
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this.decodeChain = this.decodeChain
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.then(async () => {
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const context = this.getContext();
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if (context.state === "suspended") await context.resume();
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const audioBuffer = await context.decodeAudioData(bytes.slice(0));
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if (generation !== this.generation) return;
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this.schedule(context, audioBuffer);
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})
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.catch((error: unknown) => {
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this.onError?.(error instanceof Error ? error : new Error(String(error)));
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})
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.finally(() => {
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this.pendingDecodes = Math.max(0, this.pendingDecodes - 1);
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this.notifyIdleIfNeeded();
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});
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}
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stop(): void {
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this.generation += 1;
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for (const source of this.sources) {
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source.onended = null;
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try {
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source.stop();
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} catch {
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// 已自然结束的 source 无需重复停止。
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}
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source.disconnect();
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}
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this.sources.clear();
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this.scheduledUntil = 0;
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this.onIdle?.();
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}
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dispose(): void {
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this.stop();
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const context = this.context;
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this.context = null;
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if (context && context.state !== "closed") void context.close();
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}
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private getContext(): AudioContext {
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if (!this.context || this.context.state === "closed") {
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this.context = new AudioContext({ latencyHint: "interactive" });
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}
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return this.context;
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}
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private schedule(context: AudioContext, buffer: AudioBuffer): void {
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const leadSeconds = 0.025;
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const earliestStart = context.currentTime + leadSeconds;
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const hadPreviousSegment = this.scheduledUntil > 0;
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const startAt = Math.max(earliestStart, this.scheduledUntil);
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if (hadPreviousSegment) {
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this.onGap?.(Math.max(0, (startAt - this.scheduledUntil) * 1000));
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}
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const source = context.createBufferSource();
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source.buffer = buffer;
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source.connect(context.destination);
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this.sources.add(source);
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this.scheduledUntil = startAt + buffer.duration;
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source.onended = () => {
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source.disconnect();
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this.sources.delete(source);
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this.notifyIdleIfNeeded();
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};
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source.start(startAt);
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this.onPlaying?.();
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}
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private notifyIdleIfNeeded(): void {
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if (this.sources.size || this.pendingDecodes) return;
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this.scheduledUntil = 0;
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this.onIdle?.();
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}
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}
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